Last month, two members from TEAM SPAIN (Maide and Manu) had the chance to give a lecture about ERASMUS + to other teachers, who were interested to apply for a new project. Such an amaing experience took place at CEFIE in Salamanca. During this lecture, our spanish collegues explain what is a Erasmus + project, whar are the basis of a KA229 and the most important thing; they spreaded out the FUNTASTIC feelings, which are rising around our project to the teachers who attended.
This was an amazing disemination activities, which the principal aim was: to encorage teachers to create a project. We would like to thank to CEFIE Salamanca to count on us.
In this post, our third grader secondary students José and Alba, would like to challenge you to draw Patronio. Patronio is a character of the book “EL Conde de Lucanor” (The Count Locanor). The novel book is composed by 51 stories, and it is a very old piece of Spanish Literature. It was written in the Middle Ages (1335) by Don Juan Manuel. Read carefully the text below, focusing on his physical and personality features and try to draw him. Are you ready?
“Patronio is shown as a knower to the perfection of the moral and the ethics and a very cult man. Although surely, his most characteristic attribute is the wisdom. This can be seen in his language and in his ability with the problems of the count Lucanor.
Patronio, also, is shown always as a very humble man. This can be seen in his answers, ensuring that it isn´t necessary for someone as illustrious as the Count Lucanor to be advised. Even so, he offers to tell him a story. From this story, the count will take a teaching and solve his problem.
All of this makes us realize that Patronio was a man with a large experience in the life, not in itself for many stories he knew, but rather for the way to apply them to the problems. Here, he is seen as a man who has lived as an experienced man.
It can be concluded that Patronio, adviser of the Count Lucanor, was a man with a large wisdom and humility. He also had a lot of culture and experience. He is shown like the adviser that everyone should have to solve all his problems.
He is an advanced man, surely with a white hair and slightly smaller in stature than the Count Lucanor.”
“A time to celebrate and a time to demand action. Kids are taking a stand around the world to say: it is time for every child, to have every right.“
For that reason, today we read some of the Rights of a Child in a thoughtful way, thinking that if these rights exist it is because there are many places where they are not respected and because there are many children in the world who suffer precisely everything that those rights try to guarantee … We have worked collaboratively and each group has chosen a right from among all those we have read and we are preparing posters.
As our colleague Nicky Lazarov says, the teachers who were lucky to be part of the 4th Transnational Meeting held in Sofia enjoyed the great work carried out by team Bulgaria in order to organize this meeting. It is also true that we enjoyed teaching students who were really motivated with our visit, (already an unforgettable memory for all of us).
From the team Spain we want to share one of the resources we used in our visit to Bulgaria, since they were very successful with the students, who were 100% involved in the proposed tasks.
we are welcomed with bread and honey, the symbol of Bulgarian hospitality …
Already in the hall of the school, we see the logo and the motto that join us together; FUNtastic: motivation starts here!
These are the feelings that all the components of this Funtastic project have felt throughout these days: we have felt welcomed and part of the same idea. It is worth the effort and such a long journey to think of new ideas that motivate both teachers and students. A real luck to be part of this project and this wonderful group of teachers.
It is impossible to finish this post without highlighting the generosity of all the students and teachers of this wonderful school: drawings, cards, pens, flowers …
My students of 2nd Year of Secondary brainstormed the question and in groups of three searched for the answers on the web.
Then they elaborated and printed a multiple choice Quizz that
swoped with the other groups so that everybody went through all the quizzes.
Later they wrote down on their notebooks all the things they had learnt. The activity took two sessions.
Finally they prepared a Contest for students of 1st Year. Everything is ready for Monday when they will participate in the contest. In couples,they will have to write their answers on a piece of paper and put it in a box. Winners will have a price.
My students and I have really enjoyed this activity that can
be adapted to any content and level.
Yes, Escape Rooms are here to stay: divergent thinking help kids to develop critical thinking while they’re having a great time. It is undeniable that this way of learning by playing has many positive aspects that deserve to be taken into account. All the students need to practice teamwork, time management, problem-solving, focus under pressure, and respect, while they are learning.
On the other hand, sometimes a teacher can feel overwhelmed when he or she is trying to perform something like that. Schedule an Escape room activity and adjust it in the curriculum sometimes could look like an impossible task. One of the hardest points is to deal with is the groups and the time and space management. You need to adapt a lesson for 6 or 7 groups in a limited space and solving the problems from each group simultaneously. To be honest, adapting the lesson from the curriculum to the Escape experience is the funniest point, but manage all group problems at the same time in just 50 minutes can be taught – most of the time we are just one teacher with 20 or 25 kids around. Solving this problem can be easy if you count on with an assistant or another teacher. In addition, you can do it online using electronic devices to move along the escape game.
There is another option that allows teachers to jump into divergent thinking ways of teaching and learning: Breakout EDU. It will take you a lot of time to adapt it – from the curriculum point of view – but, from my point of view, it is easier to manage than the Escape Room activity: each group work on its own space and it takes their own time to solve the problems. From my own experience, this activity can be better to control all the groups at the same time, especially if you are a teacher alone during the activity.
If you want to enjoy and look over a Breakout EDU experience, you can click on the post Murder, They wrote…
It is known how KAHOOT has become so essential in our way of teaching. KAHOOT is a web tool that allows you to create activities —based on quizzes and tests-— in order to challenge your students in a particular theme. It has easy management, for that reason is one of the gadgets you should drive with the aim of catching children’s attention. All you need is a device to show the KAHOOT activity and your pupils need to have devices as well.
Let us introduce you a basic learning way of how KAHOOT works. In other words. let’s have a look at all the possibilities KAHOOT can give you in three easy steps:
The first thing you have to do is create a KAHOOT account. The register is easy because you can use your Google account or your Facebook account.
2- Create a KAHOOT TASK:
In Kahoot you can create many tasks. One of our favorite as a teacher is the quizzes. It could be a great choice to look over a particular theme —taught at a previous lessons—.
Also, the quiz is one of our favorites, KAHOOT allows you to create a survey or a jumble as well.
If you don´t have time to create a quiz or a test, there is no problem. You can count on a huge KAHOOT quizzes base-data where you can find out the best for you. Honestly, we recommend to create a KAHOOT task by yourself —it is the best way to fit the quiz to your course need— but it is up to you.
3- Invite to join:
Once you have created the quiz, let’s play. Once you click on PLAY, a new display will be opened. In the new window, a code to join has been generated.
You need to tell your audience to type on the browser kahoo.it. In this new page your audience —the students— will type the code and generate a Nickname to play. Once all the participants are joined, you can look at them on your screen and start the game.